C# 클래스 EssentialsPlugin.Utility.MathUtility

파일 보기 프로젝트 열기: rexxar-tc/EssentialsPlugin

공개 메소드들

메소드 설명
GenerateRandomCoord ( int maxDist, int minDist ) : float
GenerateRandomEdgeVector ( ) : Vector3D
GetRotation ( System.Vector3 source, System.Vector3 dest, System.Vector3 up ) : Quaternion
RandomPositionFromPoint ( Vector3D start, double distance ) : Vector3D
TraceVector ( Vector3D position, Vector3D velocity, int distance, int radius = 100 ) : Vector3D?

메소드 상세

GenerateRandomCoord() 공개 정적인 메소드

public static GenerateRandomCoord ( int maxDist, int minDist ) : float
maxDist int
minDist int
리턴 float

GenerateRandomEdgeVector() 공개 정적인 메소드

public static GenerateRandomEdgeVector ( ) : Vector3D
리턴 Vector3D

GetRotation() 공개 정적인 메소드

public static GetRotation ( System.Vector3 source, System.Vector3 dest, System.Vector3 up ) : Quaternion
source System.Vector3
dest System.Vector3
up System.Vector3
리턴 Quaternion

RandomPositionFromPoint() 공개 정적인 메소드

public static RandomPositionFromPoint ( Vector3D start, double distance ) : Vector3D
start Vector3D
distance double
리턴 Vector3D

TraceVector() 공개 정적인 메소드

public static TraceVector ( Vector3D position, Vector3D velocity, int distance, int radius = 100 ) : Vector3D?
position Vector3D
velocity Vector3D
distance int
radius int
리턴 Vector3D?