Method | Description | |
---|---|---|
GenerateRandomCoord ( int maxDist, int minDist ) : float | ||
GenerateRandomEdgeVector ( ) : Vector3D | ||
GetRotation ( System.Vector3 source, System.Vector3 dest, System.Vector3 up ) : Quaternion | ||
RandomPositionFromPoint ( Vector3D start, double distance ) : Vector3D | ||
TraceVector ( Vector3D position, Vector3D velocity, int distance, int radius = 100 ) : Vector3D? |
public static GenerateRandomCoord ( int maxDist, int minDist ) : float | ||
maxDist | int | |
minDist | int | |
return | float |
public static GenerateRandomEdgeVector ( ) : Vector3D | ||
return | Vector3D |
public static GetRotation ( System.Vector3 source, System.Vector3 dest, System.Vector3 up ) : Quaternion | ||
source | System.Vector3 | |
dest | System.Vector3 | |
up | System.Vector3 | |
return | Quaternion |
public static RandomPositionFromPoint ( Vector3D start, double distance ) : Vector3D | ||
start | Vector3D | |
distance | double | |
return | Vector3D |
public static TraceVector ( Vector3D position, Vector3D velocity, int distance, int radius = 100 ) : Vector3D? | ||
position | Vector3D | |
velocity | Vector3D | |
distance | int | |
radius | int | |
return | Vector3D? |