메소드 | 설명 | |
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Attack ( Unit target, bool useModifier ) : void |
The attack.
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AttackEnd ( ) : void |
The attack end.
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AttackStart ( ) : void |
The attack start.
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OrbwalkOn ( Unit target, System.Vector3 movePosition, float bonusWindupMs, float bonusRange, bool attackmodifiers = true, bool followTarget = false ) : void |
The orbwalk.
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OrbwalkOn ( Unit target, float bonusWindupMs, float bonusRange, bool attackmodifiers = true, bool followTarget = false ) : void |
The orbwalk.
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Orbwalker ( Unit unit ) : System |
Initializes a new instance of the AttackAnimationTracker class.
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Orbwalker ( Unit unit, bool setUserDelayManually ) : System |
메소드 | 설명 | |
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Drawing_OnDraw ( |
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MoveWhenReady ( |
The move when ready.
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public Attack ( Unit target, bool useModifier ) : void | ||
target | Unit | /// The target. /// |
useModifier | bool | /// The use modifier. /// |
리턴 | void |
public OrbwalkOn ( Unit target, System.Vector3 movePosition, float bonusWindupMs, float bonusRange, bool attackmodifiers = true, bool followTarget = false ) : void | ||
target | Unit | /// The target. /// |
movePosition | System.Vector3 | /// The move Position. /// |
bonusWindupMs | float | /// The bonus windup ms. /// |
bonusRange | float | /// The bonus range. /// |
attackmodifiers | bool | /// The attackmodifiers. /// |
followTarget | bool | /// The follow target. /// |
리턴 | void |
public OrbwalkOn ( Unit target, float bonusWindupMs, float bonusRange, bool attackmodifiers = true, bool followTarget = false ) : void | ||
target | Unit | /// The target. /// |
bonusWindupMs | float | /// The bonus windup ms. /// |
bonusRange | float | /// The bonus range. /// |
attackmodifiers | bool | /// The attackmodifiers. /// |
followTarget | bool | /// The follow target. /// |
리턴 | void |
public Orbwalker ( Unit unit, bool setUserDelayManually ) : System | ||
unit | Unit | |
setUserDelayManually | bool | |
리턴 | System |