C# 클래스 Ensage.Common.Extensions.HeroExtensions

The hero extensions.
파일 보기 프로젝트 열기: EnsageSharp/Ensage.Common

공개 메소드들

메소드 설명
AghanimState ( this hero ) : bool

Checks if given hero has AghanimScepter

AttackBackswing ( this hero ) : double

The attack backswing.

AttackPoint ( this hero ) : double

The attack point.

AttackRate ( this hero ) : double

The attack rate.

CanDie ( this hero, string sourceAbilityName = null, bool ignoreReincarnation = false ) : bool

The can die.

CanGoInvis ( this hero ) : bool

Checks if given unit can become invisible

CanReincarnate ( this hero ) : bool

The can reincarnate.

GetAttackRange ( this hero ) : float

Returns actual attack range of a hero

GetRealName ( this hero ) : string

Returns real name of the hero

IsIllusion ( this hero ) : bool

The is illusion.

Player ( this hero ) : Player

The player.

ProjectileSpeed ( this hero ) : double

The projectile speed.

비공개 메소드들

메소드 설명
Init ( ) : void

The initialize.

메소드 상세

AghanimState() 공개 정적인 메소드

Checks if given hero has AghanimScepter
public static AghanimState ( this hero ) : bool
hero this /// The hero. ///
리턴 bool

AttackBackswing() 공개 정적인 메소드

The attack backswing.
public static AttackBackswing ( this hero ) : double
hero this /// The hero. ///
리턴 double

AttackPoint() 공개 정적인 메소드

The attack point.
public static AttackPoint ( this hero ) : double
hero this /// The hero. ///
리턴 double

AttackRate() 공개 정적인 메소드

The attack rate.
public static AttackRate ( this hero ) : double
hero this /// The hero. ///
리턴 double

CanDie() 공개 정적인 메소드

The can die.
public static CanDie ( this hero, string sourceAbilityName = null, bool ignoreReincarnation = false ) : bool
hero this /// The hero. ///
sourceAbilityName string /// The source ability name. ///
ignoreReincarnation bool /// The ignore reincarnation. ///
리턴 bool

CanGoInvis() 공개 정적인 메소드

Checks if given unit can become invisible
public static CanGoInvis ( this hero ) : bool
hero this /// The hero. ///
리턴 bool

CanReincarnate() 공개 정적인 메소드

The can reincarnate.
public static CanReincarnate ( this hero ) : bool
hero this /// The hero. ///
리턴 bool

GetAttackRange() 공개 정적인 메소드

Returns actual attack range of a hero
public static GetAttackRange ( this hero ) : float
hero this /// The hero. ///
리턴 float

GetRealName() 공개 정적인 메소드

Returns real name of the hero
public static GetRealName ( this hero ) : string
hero this /// The hero. ///
리턴 string

IsIllusion() 공개 정적인 메소드

The is illusion.
public static IsIllusion ( this hero ) : bool
hero this /// The hero. ///
리턴 bool

Player() 공개 정적인 메소드

The player.
public static Player ( this hero ) : Player
hero this /// The hero. ///
리턴 Player

ProjectileSpeed() 공개 정적인 메소드

The projectile speed.
public static ProjectileSpeed ( this hero ) : double
hero this /// The hero. ///
리턴 double