Method | Description | |
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AghanimState ( this hero ) : bool |
Checks if given hero has AghanimScepter
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AttackBackswing ( this hero ) : double |
The attack backswing.
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AttackPoint ( this hero ) : double |
The attack point.
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AttackRate ( this hero ) : double |
The attack rate.
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CanDie ( this hero, string sourceAbilityName = null, bool ignoreReincarnation = false ) : bool |
The can die.
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CanGoInvis ( this hero ) : bool |
Checks if given unit can become invisible
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CanReincarnate ( this hero ) : bool |
The can reincarnate.
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GetAttackRange ( this hero ) : float |
Returns actual attack range of a hero
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GetRealName ( this hero ) : string |
Returns real name of the hero
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IsIllusion ( this hero ) : bool |
The is illusion.
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Player ( this hero ) : Player |
The player.
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ProjectileSpeed ( this hero ) : double |
The projectile speed.
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Method | Description | |
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Init ( ) : void |
The initialize.
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public static AghanimState ( this hero ) : bool | ||
hero | this | /// The hero. /// |
return | bool |
public static AttackBackswing ( this hero ) : double | ||
hero | this | /// The hero. /// |
return | double |
public static AttackPoint ( this hero ) : double | ||
hero | this | /// The hero. /// |
return | double |
public static AttackRate ( this hero ) : double | ||
hero | this | /// The hero. /// |
return | double |
public static CanDie ( this hero, string sourceAbilityName = null, bool ignoreReincarnation = false ) : bool | ||
hero | this | /// The hero. /// |
sourceAbilityName | string | /// The source ability name. /// |
ignoreReincarnation | bool | /// The ignore reincarnation. /// |
return | bool |
public static CanGoInvis ( this hero ) : bool | ||
hero | this | /// The hero. /// |
return | bool |
public static CanReincarnate ( this hero ) : bool | ||
hero | this | /// The hero. /// |
return | bool |
public static GetAttackRange ( this hero ) : float | ||
hero | this | /// The hero. /// |
return | float |
public static GetRealName ( this hero ) : string | ||
hero | this | /// The hero. /// |
return | string |
public static IsIllusion ( this hero ) : bool | ||
hero | this | /// The hero. /// |
return | bool |
public static Player ( this hero ) : Player | ||
hero | this | /// The hero. /// |
return | Player |
public static ProjectileSpeed ( this hero ) : double | ||
hero | this | /// The hero. /// |
return | double |