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IsValidGizmoChest ( ActorCommonData acd ) : bool |
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IsValidGizmoLoreChest ( ActorCommonData acd ) : bool |
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IsValidGizmoWreckableObject ( ActorCommonData acd ) : bool |
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IsValidMonster ( ActorCommonData acd ) : bool |
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IsValidSwitchCursedChest ( ActorCommonData acd ) : bool |
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TryCreateChest ( ActorCommonData acd, IMapMarker &item, bool &interested ) : bool |
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TryCreateMonster ( ActorCommonData acd, IMapMarker &item, bool &interested ) : bool |
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TryCreateWreckable ( ActorCommonData acd, IMapMarker &item, bool &interested ) : bool |
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