C# Class Enigma.D3.MapHack.Markers.MapMarkerFactory

Afficher le fichier Open project: onethawt/enigma-d3

Méthodes publiques

Méthode Description
Create ( ActorCommonData acd, bool &ignore ) : IMapMarker

Private Methods

Méthode Description
IsValidGizmoChest ( ActorCommonData acd ) : bool
IsValidGizmoLoreChest ( ActorCommonData acd ) : bool
IsValidGizmoWreckableObject ( ActorCommonData acd ) : bool
IsValidMonster ( ActorCommonData acd ) : bool
IsValidSwitchCursedChest ( ActorCommonData acd ) : bool
TryCreateChest ( ActorCommonData acd, IMapMarker &item, bool &interested ) : bool
TryCreateMonster ( ActorCommonData acd, IMapMarker &item, bool &interested ) : bool
TryCreateWreckable ( ActorCommonData acd, IMapMarker &item, bool &interested ) : bool

Method Details

Create() public static méthode

public static Create ( ActorCommonData acd, bool &ignore ) : IMapMarker
acd ActorCommonData
ignore bool
Résultat IMapMarker