C# 클래스 Edelstein.Common.Gameplay.Users.CharacterPackets

파일 보기 프로젝트 열기: Kaioru/Edelstein

공개 메소드들

메소드 설명
WriteCharacterData ( IPacketWriter p, Character c, CharacterDataFlags flags = CharacterDataFlags.All ) : void
WriteCharacterExtendSP ( IPacketWriter p, Character c ) : void
WriteCharacterLook ( IPacketWriter p, Character c ) : void
WriteCharacterStats ( IPacketWriter p, Character c ) : void

메소드 상세

WriteCharacterData() 공개 정적인 메소드

public static WriteCharacterData ( IPacketWriter p, Character c, CharacterDataFlags flags = CharacterDataFlags.All ) : void
p IPacketWriter
c Character
flags CharacterDataFlags
리턴 void

WriteCharacterExtendSP() 공개 정적인 메소드

public static WriteCharacterExtendSP ( IPacketWriter p, Character c ) : void
p IPacketWriter
c Character
리턴 void

WriteCharacterLook() 공개 정적인 메소드

public static WriteCharacterLook ( IPacketWriter p, Character c ) : void
p IPacketWriter
c Character
리턴 void

WriteCharacterStats() 공개 정적인 메소드

public static WriteCharacterStats ( IPacketWriter p, Character c ) : void
p IPacketWriter
c Character
리턴 void