메소드 |
설명 |
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Flush ( ) : void |
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Init ( ) : void |
Initialize the TextLogger with a default filename. The TextLogger must be Initialized before it can write log entries. This allows a TextLogger to be created and the Write(...) methods invoked without the TextLogger initialized so you don't have to wrap the TextLogger variable with if statements. |
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Init ( string filename, bool addTimestamp = false, int delayedWrite ) : void |
Initialize the TextLogger with a custom filename. The TextLogger must be Initialized before it can write log entries. This allows a TextLogger to be created and the Write(...) methods invoked without the TextLogger initialized so you don't have to wrap the TextLogger variable with if statements. |
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Terminate ( ) : void |
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WriteError ( string text ) : void |
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WriteException ( Exception ex, string additionalInformation = null ) : void |
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WriteGameLog ( string text ) : void |
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WriteInfo ( string text ) : void |
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WriteRaw ( TraceEventType eventType, string text ) : void |
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WriteStart ( string text ) : void |
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WriteStop ( string text ) : void |
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WriteVerbose ( string text ) : void |
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WriteWarning ( string text ) : void |
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