Method |
Description |
|
Flush ( ) : void |
|
|
Init ( ) : void |
Initialize the TextLogger with a default filename. The TextLogger must be Initialized before it can write log entries. This allows a TextLogger to be created and the Write(...) methods invoked without the TextLogger initialized so you don't have to wrap the TextLogger variable with if statements. |
|
Init ( string filename, bool addTimestamp = false, int delayedWrite ) : void |
Initialize the TextLogger with a custom filename. The TextLogger must be Initialized before it can write log entries. This allows a TextLogger to be created and the Write(...) methods invoked without the TextLogger initialized so you don't have to wrap the TextLogger variable with if statements. |
|
Terminate ( ) : void |
|
|
WriteError ( string text ) : void |
|
|
WriteException ( Exception ex, string additionalInformation = null ) : void |
|
|
WriteGameLog ( string text ) : void |
|
|
WriteInfo ( string text ) : void |
|
|
WriteRaw ( TraceEventType eventType, string text ) : void |
|
|
WriteStart ( string text ) : void |
|
|
WriteStop ( string text ) : void |
|
|
WriteVerbose ( string text ) : void |
|
|
WriteWarning ( string text ) : void |
|
|