C# 클래스 EasyFarm.Classes.Player

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공개 메소드들

메소드 설명
Disengage ( IMemoryAPI fface ) : void

Stop the character from fight the target

Engage ( IMemoryAPI fface ) : void

Switches the player to attack mode on the current unit

Rest ( IMemoryAPI fface ) : void

Makes the character rest

SetTarget ( IMemoryAPI fface, Unit target ) : void
Stand ( IMemoryAPI fface ) : void

Makes the character stop resting

StopRunning ( IMemoryAPI fface ) : void

비공개 메소드들

메소드 설명
SetTargetByTabbing ( IMemoryAPI fface, Unit target ) : void
SetTargetUsingMemory ( IMemoryAPI fface, Unit target ) : void

메소드 상세

Disengage() 공개 정적인 메소드

Stop the character from fight the target
public static Disengage ( IMemoryAPI fface ) : void
fface IMemoryAPI
리턴 void

Engage() 공개 정적인 메소드

Switches the player to attack mode on the current unit
public static Engage ( IMemoryAPI fface ) : void
fface IMemoryAPI
리턴 void

Rest() 공개 정적인 메소드

Makes the character rest
public static Rest ( IMemoryAPI fface ) : void
fface IMemoryAPI
리턴 void

SetTarget() 공개 정적인 메소드

public static SetTarget ( IMemoryAPI fface, Unit target ) : void
fface IMemoryAPI
target Unit
리턴 void

Stand() 공개 정적인 메소드

Makes the character stop resting
public static Stand ( IMemoryAPI fface ) : void
fface IMemoryAPI
리턴 void

StopRunning() 공개 정적인 메소드

public static StopRunning ( IMemoryAPI fface ) : void
fface IMemoryAPI
리턴 void