Méthode | Description | |
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Disengage ( IMemoryAPI fface ) : void |
Stop the character from fight the target
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Engage ( IMemoryAPI fface ) : void |
Switches the player to attack mode on the current unit
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Rest ( IMemoryAPI fface ) : void |
Makes the character rest
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SetTarget ( IMemoryAPI fface, |
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Stand ( IMemoryAPI fface ) : void |
Makes the character stop resting
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StopRunning ( IMemoryAPI fface ) : void |
Méthode | Description | |
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SetTargetByTabbing ( IMemoryAPI fface, |
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SetTargetUsingMemory ( IMemoryAPI fface, |
public static Disengage ( IMemoryAPI fface ) : void | ||
fface | IMemoryAPI | |
Résultat | void |
public static Engage ( IMemoryAPI fface ) : void | ||
fface | IMemoryAPI | |
Résultat | void |
public static Rest ( IMemoryAPI fface ) : void | ||
fface | IMemoryAPI | |
Résultat | void |
public static SetTarget ( IMemoryAPI fface, |
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fface | IMemoryAPI | |
target | ||
Résultat | void |
public static Stand ( IMemoryAPI fface ) : void | ||
fface | IMemoryAPI | |
Résultat | void |
public static StopRunning ( IMemoryAPI fface ) : void | ||
fface | IMemoryAPI | |
Résultat | void |