프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ConnectUser | void | ||
Construct | void | ||
DisconnectUser | void | ||
GetVisionTrackerInternal | |||
HandleReport | void | ||
HandleWorldChange | void | ||
InitControllables | void | ||
InitControllablesVisionTracker | void | ||
OnConnected | void | ||
OnControllableDestructed | void | ||
OnControllableParentChanged | void | ||
OnDisconnected | void | ||
Player | System | ||
ReceiveMessage | void | ||
RemoveControllable | void | ||
SendAddControllables | void | ||
SendRemoveControllable | void | ||
UninitControllable | void | ||
UninitControllableVisionTracker | void |
메소드 | 설명 | |
---|---|---|
AddControllables ( IEnumerable |
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DispatchMessage ( Message m ) : void | ||
GetObjectVisibility ( |
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GetVisionTracker ( |
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IsController ( |
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Sees ( |
Does the player see location p in object ob
|
|
Send ( ClientMessage msg ) : void | ||
Send ( IEnumerable |
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ToString ( ) : string |
메소드 | 설명 | |
---|---|---|
Player ( SaveGameContext ctx ) : System | ||
Player ( int playerID, |
메소드 | 설명 | |
---|---|---|
ConnectUser ( |
||
Construct ( ) : void | ||
DisconnectUser ( ) : void | ||
GetVisionTrackerInternal ( |
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HandleReport ( GameReport report ) : void | ||
HandleWorldChange ( |
||
InitControllables ( IEnumerable |
||
InitControllablesVisionTracker ( IEnumerable |
||
OnConnected ( ) : void | ||
OnControllableDestructed ( IBaseObject ob ) : void | ||
OnControllableParentChanged ( |
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OnDisconnected ( ) : void | ||
Player ( ) : System | ||
ReceiveMessage ( |
||
RemoveControllable ( |
||
SendAddControllables ( IEnumerable |
||
SendRemoveControllable ( |
||
UninitControllable ( |
||
UninitControllableVisionTracker ( |
public AddControllables ( IEnumerable |
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controllables | IEnumerable |
|
리턴 | void |
public GetObjectVisibility ( |
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ob | ||
리턴 | ObjectVisibility |
public GetVisionTracker ( |
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env | ||
리턴 | IVisionTracker |
protected Player ( int playerID, |
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playerID | int | |
engine | ||
리턴 | System |