Property | Type | Description | |
---|---|---|---|
ConnectUser | void | ||
Construct | void | ||
DisconnectUser | void | ||
GetVisionTrackerInternal | |||
HandleReport | void | ||
HandleWorldChange | void | ||
InitControllables | void | ||
InitControllablesVisionTracker | void | ||
OnConnected | void | ||
OnControllableDestructed | void | ||
OnControllableParentChanged | void | ||
OnDisconnected | void | ||
Player | System | ||
ReceiveMessage | void | ||
RemoveControllable | void | ||
SendAddControllables | void | ||
SendRemoveControllable | void | ||
UninitControllable | void | ||
UninitControllableVisionTracker | void |
Method | Description | |
---|---|---|
AddControllables ( IEnumerable |
||
DispatchMessage ( Message m ) : void | ||
GetObjectVisibility ( |
||
GetVisionTracker ( |
||
IsController ( |
||
Sees ( |
Does the player see location p in object ob
|
|
Send ( ClientMessage msg ) : void | ||
Send ( IEnumerable |
||
ToString ( ) : string |
Method | Description | |
---|---|---|
Player ( SaveGameContext ctx ) : System | ||
Player ( int playerID, |
Method | Description | |
---|---|---|
ConnectUser ( |
||
Construct ( ) : void | ||
DisconnectUser ( ) : void | ||
GetVisionTrackerInternal ( |
||
HandleReport ( GameReport report ) : void | ||
HandleWorldChange ( |
||
InitControllables ( IEnumerable |
||
InitControllablesVisionTracker ( IEnumerable |
||
OnConnected ( ) : void | ||
OnControllableDestructed ( IBaseObject ob ) : void | ||
OnControllableParentChanged ( |
||
OnDisconnected ( ) : void | ||
Player ( ) : System | ||
ReceiveMessage ( |
||
RemoveControllable ( |
||
SendAddControllables ( IEnumerable |
||
SendRemoveControllable ( |
||
UninitControllable ( |
||
UninitControllableVisionTracker ( |
public AddControllables ( IEnumerable |
||
controllables | IEnumerable |
|
return | void |
public GetObjectVisibility ( |
||
ob | ||
return | ObjectVisibility |
public GetVisionTracker ( |
||
env | ||
return | IVisionTracker |
public IsController ( |
||
living | ||
return | bool |
protected Player ( SaveGameContext ctx ) : System | ||
ctx | SaveGameContext | |
return | System |
protected Player ( int playerID, |
||
playerID | int | |
engine | ||
return | System |
public Sees ( |
||
ob | ||
p | IntVector3 | |
return | bool |