메소드 | 설명 | |
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MonsterAI ( ILivingObject ob, int playerID ) : System | ||
OnObservableJobStatusChanged ( IJob job, JobStatus status ) : void |
메소드 | 설명 | |
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GetNewOrCurrentAssignment ( ActionPriority priority ) : IAssignment |
메소드 | 설명 | |
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MonsterAI ( SaveGameContext ctx ) : System |
protected GetNewOrCurrentAssignment ( ActionPriority priority ) : IAssignment | ||
priority | ActionPriority | |
리턴 | IAssignment |
public MonsterAI ( ILivingObject ob, int playerID ) : System | ||
ob | ILivingObject | |
playerID | int | |
리턴 | System |
public OnObservableJobStatusChanged ( IJob job, JobStatus status ) : void | ||
job | IJob | |
status | JobStatus | |
리턴 | void |