Méthode | Description | |
---|---|---|
MonsterAI ( ILivingObject ob, int playerID ) : System | ||
OnObservableJobStatusChanged ( IJob job, JobStatus status ) : void |
Méthode | Description | |
---|---|---|
GetNewOrCurrentAssignment ( ActionPriority priority ) : IAssignment |
Méthode | Description | |
---|---|---|
MonsterAI ( SaveGameContext ctx ) : System |
protected GetNewOrCurrentAssignment ( ActionPriority priority ) : IAssignment | ||
priority | ActionPriority | |
Résultat | IAssignment |
public MonsterAI ( ILivingObject ob, int playerID ) : System | ||
ob | ILivingObject | |
playerID | int | |
Résultat | System |
public OnObservableJobStatusChanged ( IJob job, JobStatus status ) : void | ||
job | IJob | |
status | JobStatus | |
Résultat | void |