메소드 | 설명 | |
---|---|---|
GameState ( IStateManager manager, DroughtGame game ) : System | ||
background ( ) : void | ||
foreground ( ) : void | ||
getContentManager ( ) : Microsoft.Xna.Framework.Content.ContentManager | ||
getGame ( ) : DroughtGame | ||
getGraphics ( ) : GraphicsDevice | ||
getSpriteBatch ( ) : |
||
getStateManager ( ) : IStateManager | ||
loadContent ( ) : void | ||
render ( |
||
update ( |
public GameState ( IStateManager manager, DroughtGame game ) : System | ||
manager | IStateManager | |
game | DroughtGame | |
리턴 | System |
public getContentManager ( ) : Microsoft.Xna.Framework.Content.ContentManager | ||
리턴 | Microsoft.Xna.Framework.Content.ContentManager |
public getSpriteBatch ( ) : |
||
리턴 |
public abstract render ( |
||
gameTime | ||
graphics | GraphicsDevice | |
spriteBatch | ||
리턴 | void |
public abstract update ( |
||
gameTime | ||
리턴 | void |