메소드 | 설명 | |
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anyoneElseHere ( ) : bool | ||
connectToGame ( |
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disconnect ( ) : void | ||
getInstance ( ) : |
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getLocalGames ( ) : List |
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hasMoreData ( ) : bool | ||
host ( Level levelToHost ) : void | ||
recieveOri ( ) : Matrix | ||
recievePos ( ) : Vector3 | ||
recieveUID ( ) : int | ||
sendPos ( |
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update ( ) : void |
메소드 | 설명 | |
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GameEnded ( object sender, GameEndedEventArgs args ) : void | ||
GameStarted ( object sender, GameStartedEventArgs args ) : void | ||
GamerJoined ( object sender, Microsoft.Xna.Framework.Net.GamerJoinedEventArgs args ) : void | ||
GamerLeft ( object sender, Microsoft.Xna.Framework.Net.GamerLeftEventArgs args ) : void | ||
NetworkManager ( ) : System | ||
NetworkSessionEnded ( object sender, Microsoft.Xna.Framework.Net.NetworkSessionEndedEventArgs args ) : void |
public sendPos ( |
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entity | ||
리턴 | void |