메소드 | 설명 | |
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CastSpell ( ICreature caster, Vector2 targetWorldIndex ) : bool | ||
Rotate ( ) : void | ||
Spell ( string name, int manaCost, AreaOfEffect affectedArea, bool targetCanMove, World world, ICastStrategy castStrategy, bool allowRotation ) : System |
public CastSpell ( ICreature caster, Vector2 targetWorldIndex ) : bool | ||
caster | ICreature | |
targetWorldIndex | Vector2 | |
리턴 | bool |
public Spell ( string name, int manaCost, AreaOfEffect affectedArea, bool targetCanMove, World world, ICastStrategy castStrategy, bool allowRotation ) : System | ||
name | string | |
manaCost | int | |
affectedArea | AreaOfEffect | |
targetCanMove | bool | |
world | World | |
castStrategy | ICastStrategy | |
allowRotation | bool | |
리턴 | System |