메소드 |
설명 |
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FlingBall ( ) : void |
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Player ( PlayerIndex playerIndex, Team team, Vector2 submatrix, CourtPosition position ) : System |
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Update ( ) : void |
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addAnimation ( string name, List frames, int fps = 15, bool looped = false ) : void |
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blockBall ( Ball ball ) : void |
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catchBall ( Ball ball ) : void |
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dropBall ( ) : void |
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hitByBall ( Ball ball ) : void |
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hitRumble ( Ball ball ) : void |
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onCollide ( Ball ball ) : void |
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onHurtFallCallback ( int frameIndex ) : void |
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onHurtRecoverCompleteCallback ( int frameIndex ) : void |
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onParryReturn ( int frameIndex ) : void |
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onThrowCallback ( int frameIndex ) : void |
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onThrowCompleteCallback ( int frameIndex ) : void |
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onThrowReturnCompleteCallback ( int frameIndex ) : void |
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panPosition ( float panFactor = 0.25f ) : float |
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parry ( ) : void |
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play ( string animation ) : void |
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playHitSound ( ) : void |
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postUpdate ( ) : void |
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takeBall ( Ball ball ) : void |
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updateAnimation ( ) : void |
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updateHeading ( ) : void |
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updatePhysics ( ) : void |
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