Property | Type | Description | |
---|---|---|---|
courtPosition | CourtPosition | ||
playerIndex | PlayerIndex | ||
shadow | |||
team | Team |
Method | Description | |
---|---|---|
FlingBall ( ) : void | ||
Player ( PlayerIndex playerIndex, Team team, Vector2 submatrix, CourtPosition position ) : System | ||
Update ( ) : void | ||
addAnimation ( string name, List |
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blockBall ( |
||
catchBall ( |
||
dropBall ( ) : void | ||
hitByBall ( |
||
hitRumble ( |
||
onCollide ( |
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onHurtFallCallback ( int frameIndex ) : void | ||
onHurtRecoverCompleteCallback ( int frameIndex ) : void | ||
onParryReturn ( int frameIndex ) : void | ||
onThrowCallback ( int frameIndex ) : void | ||
onThrowCompleteCallback ( int frameIndex ) : void | ||
onThrowReturnCompleteCallback ( int frameIndex ) : void | ||
panPosition ( float panFactor = 0.25f ) : float | ||
parry ( ) : void | ||
play ( string animation ) : void | ||
playHitSound ( ) : void | ||
postUpdate ( ) : void | ||
takeBall ( |
||
updateAnimation ( ) : void | ||
updateHeading ( ) : void | ||
updatePhysics ( ) : void |
Method | Description | |
---|---|---|
forwardOn ( bool isForward ) : string |
public Player ( PlayerIndex playerIndex, Team team, Vector2 submatrix, CourtPosition position ) : System | ||
playerIndex | PlayerIndex | |
team | Team | |
submatrix | Vector2 | |
position | CourtPosition | |
return | System |
public addAnimation ( string name, List |
||
name | string | |
frames | List |
|
fps | int | |
looped | bool | |
return | void |
public onHurtFallCallback ( int frameIndex ) : void | ||
frameIndex | int | |
return | void |
public onHurtRecoverCompleteCallback ( int frameIndex ) : void | ||
frameIndex | int | |
return | void |
public onParryReturn ( int frameIndex ) : void | ||
frameIndex | int | |
return | void |
public onThrowCallback ( int frameIndex ) : void | ||
frameIndex | int | |
return | void |
public onThrowCompleteCallback ( int frameIndex ) : void | ||
frameIndex | int | |
return | void |
public onThrowReturnCompleteCallback ( int frameIndex ) : void | ||
frameIndex | int | |
return | void |
public panPosition ( float panFactor = 0.25f ) : float | ||
panFactor | float | |
return | float |