프로퍼티 | 타입 | 설명 | |
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IsRunningHeavyProcessing | bool | ||
MinuteValueChanged | EventHandler | ||
SAVEPATH | string |
메소드 | 설명 | |
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DayChanged ( object sender, |
When the day changes we need to do some things
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IncrementGameTime ( DRTimeComponent timeComponent, int value ) : void |
Incremements the Game Time by an amount of minutes
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LoadGame ( ) : void |
Loads the game from the folder. There will only ever be one such savegame at a time.
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MinuteChanged ( object sender, |
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MonthChanged ( object sender, |
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SaveFileExists ( ) : bool |
Returns true if the save file exists
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SaveGame ( ) : void |
Saves the Game into the folder. There will only be one such savegame at a time.
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메소드 | 설명 | |
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GameState ( ) : System |
public static DayChanged ( object sender, |
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sender | object | |
e | ||
리턴 | void |
public static IncrementGameTime ( DRTimeComponent timeComponent, int value ) : void | ||
timeComponent | DRTimeComponent | |
value | int | |
리턴 | void |
public static MinuteChanged ( object sender, |
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sender | object | |
e | ||
리턴 | void |
public static MonthChanged ( object sender, |
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sender | object | |
e | ||
리턴 | void |