Property | Type | Description | |
---|---|---|---|
IsRunningHeavyProcessing | bool | ||
MinuteValueChanged | EventHandler | ||
SAVEPATH | string |
Method | Description | |
---|---|---|
DayChanged ( object sender, |
When the day changes we need to do some things
|
|
IncrementGameTime ( DRTimeComponent timeComponent, int value ) : void |
Incremements the Game Time by an amount of minutes
|
|
LoadGame ( ) : void |
Loads the game from the folder. There will only ever be one such savegame at a time.
|
|
MinuteChanged ( object sender, |
||
MonthChanged ( object sender, |
||
SaveFileExists ( ) : bool |
Returns true if the save file exists
|
|
SaveGame ( ) : void |
Saves the Game into the folder. There will only be one such savegame at a time.
|
Method | Description | |
---|---|---|
GameState ( ) : System |
public static DayChanged ( object sender, |
||
sender | object | |
e | ||
return | void |
public static IncrementGameTime ( DRTimeComponent timeComponent, int value ) : void | ||
timeComponent | DRTimeComponent | |
value | int | |
return | void |
public static MinuteChanged ( object sender, |
||
sender | object | |
e | ||
return | void |
public static MonthChanged ( object sender, |
||
sender | object | |
e | ||
return | void |
public static bool IsRunningHeavyProcessing | ||
return | bool |
public static EventHandler MinuteValueChanged | ||
return | EventHandler |