C# 클래스 Devices.GenericKeyboard.Keyboard

상속: IHardwareDevice
파일 보기 프로젝트 열기: kierenj/0x10c-DevKit

공개 메소드들

메소드 설명
CycleTimerCompleted ( object state ) : void
Initialise ( IEmulatedSystem system ) : void
Interrupt ( int &additionalCycles ) : void
Keyboard ( IWorkspace workspace ) : System
Pulse ( ) : void
Query ( uint &manufacturer, uint &hardwareType, ushort &revision ) : void
Reset ( ) : void
Unload ( ) : void

비공개 메소드들

메소드 설명
GetKeyInfo ( System.Windows.Input.KeyEventArgs keyEventArgs, char &key ) : int
GetKeyboardState ( byte lpKeyState ) : bool
InitDictionary ( ) : void
MapVirtualKey ( uint uCode, MapType uMapType ) : uint
ToUnicode ( uint wVirtKey, uint wScanCode, byte lpKeyState, [ SizeParamIndex = 4)]StringBuilderpwszBuff, int cchBuff, uint wFlags ) : int
UiOnKeyEvent ( object sender, System.Windows.Input.KeyEventArgs keyEventArgs ) : void

메소드 상세

CycleTimerCompleted() 공개 메소드

public CycleTimerCompleted ( object state ) : void
state object
리턴 void

Initialise() 공개 메소드

public Initialise ( IEmulatedSystem system ) : void
system IEmulatedSystem
리턴 void

Interrupt() 공개 메소드

public Interrupt ( int &additionalCycles ) : void
additionalCycles int
리턴 void

Keyboard() 공개 메소드

public Keyboard ( IWorkspace workspace ) : System
workspace IWorkspace
리턴 System

Pulse() 공개 메소드

public Pulse ( ) : void
리턴 void

Query() 공개 메소드

public Query ( uint &manufacturer, uint &hardwareType, ushort &revision ) : void
manufacturer uint
hardwareType uint
revision ushort
리턴 void

Reset() 공개 메소드

public Reset ( ) : void
리턴 void

Unload() 공개 메소드

public Unload ( ) : void
리턴 void