C# 클래스 DelaunayWPF.RandomTriangulation

This class represents 3D triangulation of random data.
상속: System.Windows.Media.Media3D.ModelVisual3D
파일 보기 프로젝트 열기: gusmanb/MIConvexHull 1 사용 예제들

공개 메소드들

메소드 설명
Collapse ( ) : void

Begins the collapse animation.

Create ( int count, double radius, bool uniform ) : RandomTriangulation

Creates a triangulation of random data. For larger data sets it might be a good idea to separate the triangulation calculation from creating the visual so that the triangulation can be computed on a separate threat.

Expand ( ) : void

Begins the expand animation.

ExpandRandom ( ) : void

Begins the expand random animation.

Pulse ( ) : void

Begins the pulse animation.

메소드 상세

Collapse() 공개 메소드

Begins the collapse animation.
public Collapse ( ) : void
리턴 void

Create() 공개 정적인 메소드

Creates a triangulation of random data. For larger data sets it might be a good idea to separate the triangulation calculation from creating the visual so that the triangulation can be computed on a separate threat.
public static Create ( int count, double radius, bool uniform ) : RandomTriangulation
count int Number of vertices to generate
radius double Radius of the vertices
uniform bool
리턴 RandomTriangulation

Expand() 공개 메소드

Begins the expand animation.
public Expand ( ) : void
리턴 void

ExpandRandom() 공개 메소드

Begins the expand random animation.
public ExpandRandom ( ) : void
리턴 void

Pulse() 공개 메소드

Begins the pulse animation.
public Pulse ( ) : void
리턴 void