프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CreateExplosion | System.Entity | ||
GameOver | void | ||
Scored | void |
메소드 | 설명 | |
---|---|---|
Explode ( Transform2D transform ) : void | ||
GameplayBehavior ( ) : System | ||
Reset ( ) : void | ||
ShootBullet ( bool player, float initX, float initY, float velocityX, float velocityY ) : void |
메소드 | 설명 | |
---|---|---|
DefaultValues ( ) : void | ||
Initialize ( ) : void | ||
ResolveDependencies ( ) : void | ||
Update ( System.TimeSpan gameTime ) : void |
메소드 | 설명 | |
---|---|---|
CreateExplosion ( ) : System.Entity | ||
GameOver ( ) : void | ||
Scored ( int value ) : void |
public ShootBullet ( bool player, float initX, float initY, float velocityX, float velocityY ) : void | ||
player | bool | |
initX | float | |
initY | float | |
velocityX | float | |
velocityY | float | |
리턴 | void |
protected Update ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | |
리턴 | void |