메소드 | 설명 | |
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EndingSprite ( Game1 game, string img, Vector2 pos, int w ) : System |
메소드 | 설명 | |
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HitBottomEdge ( |
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HitLeftEdge ( |
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HitRightEdge ( |
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HitTopEdge ( |
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StopAtBottomEdge ( |
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StopAtLeftEdge ( |
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StopAtRightEdge ( |
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StopAtTopEdge ( |
public EndingSprite ( Game1 game, string img, Vector2 pos, int w ) : System | ||
game | Game1 | |
img | string | |
pos | Vector2 | |
w | int | |
리턴 | System |
protected HitBottomEdge ( |
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gt | ||
리턴 | void |
protected HitLeftEdge ( |
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gt | ||
리턴 | void |
protected HitRightEdge ( |
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gt | ||
리턴 | void |
protected HitTopEdge ( |
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gt | ||
리턴 | void |
protected StopAtBottomEdge ( |
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gt | ||
리턴 | bool |
protected StopAtLeftEdge ( |
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gt | ||
리턴 | bool |
protected StopAtRightEdge ( |
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gt | ||
리턴 | bool |
protected StopAtTopEdge ( |
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gt | ||
리턴 | bool |