C# 클래스 CrisisAtSwissStation.Common.Utils

파일 보기 프로젝트 열기: danielpcox/Crisis-at-Swiss-Station

공개 메소드들

메소드 설명
Convert ( Vector2 vec ) : Vec2
Convert ( Vec2 vec ) : Vector2
DrawLine ( SpriteBatch spriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D spr, Vector2 a, Vector2 b, Color col ) : void
Image2Texture ( System image, GraphicsDevice graphics, Microsoft.Xna.Framework.Graphics.Texture2D &texture ) : void
Texture2Image ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : System.Drawing.Image
stretchForLaser ( SpriteBatch spriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D spr, Vector2 a, Vector2 b, Color col, Rectangle myRect ) : void

메소드 상세

Convert() 공개 정적인 메소드

public static Convert ( Vector2 vec ) : Vec2
vec Vector2
리턴 Box2DX.Common.Vec2

Convert() 공개 정적인 메소드

public static Convert ( Vec2 vec ) : Vector2
vec Box2DX.Common.Vec2
리턴 Vector2

DrawLine() 공개 정적인 메소드

public static DrawLine ( SpriteBatch spriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D spr, Vector2 a, Vector2 b, Color col ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
spr Microsoft.Xna.Framework.Graphics.Texture2D
a Vector2
b Vector2
col Color
리턴 void

Image2Texture() 공개 정적인 메소드

public static Image2Texture ( System image, GraphicsDevice graphics, Microsoft.Xna.Framework.Graphics.Texture2D &texture ) : void
image System
graphics GraphicsDevice
texture Microsoft.Xna.Framework.Graphics.Texture2D
리턴 void

Texture2Image() 공개 정적인 메소드

public static Texture2Image ( Microsoft.Xna.Framework.Graphics.Texture2D texture ) : System.Drawing.Image
texture Microsoft.Xna.Framework.Graphics.Texture2D
리턴 System.Drawing.Image

stretchForLaser() 공개 정적인 메소드

public static stretchForLaser ( SpriteBatch spriteBatch, Microsoft.Xna.Framework.Graphics.Texture2D spr, Vector2 a, Vector2 b, Color col, Rectangle myRect ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
spr Microsoft.Xna.Framework.Graphics.Texture2D
a Vector2
b Vector2
col Color
myRect Microsoft.Xna.Framework.Rectangle
리턴 void