메소드 | 설명 | |
---|---|---|
ApplyInput ( float horizontalMovementRatio, bool jumpPressed ) : void | ||
PerformActivity ( float seconds ) : void | ||
Player ( ) : System | ||
ReactToCollision ( CCPoint reposition ) : void |
메소드 | 설명 | |
---|---|---|
AssignAnimation ( ) : void | ||
PerformJump ( ) : void |
public ApplyInput ( float horizontalMovementRatio, bool jumpPressed ) : void | ||
horizontalMovementRatio | float | |
jumpPressed | bool | |
리턴 | void |
public ReactToCollision ( CCPoint reposition ) : void | ||
reposition | CCPoint | |
리턴 | void |