C# 클래스 Codebreak.Service.World.Game.Fight.ChallengerFight

상속: AbstractFight, IDisposable
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공개 메소드들

메소드 설명
CanJoin ( CharacterEntity character ) : bool

ChallengerFight ( MapInstance map, long id, CharacterEntity attacker, CharacterEntity defender ) : System

Dispose ( ) : void

FightQuit ( CharacterEntity character, bool kick = false ) : FightActionResultEnum

SerializeAs_FightFlag ( StringBuilder message ) : void

SerializeAs_FightList ( StringBuilder message ) : void

메소드 상세

CanJoin() 공개 메소드

public CanJoin ( CharacterEntity character ) : bool
character Codebreak.Service.World.Game.Entity.CharacterEntity
리턴 bool

ChallengerFight() 공개 메소드

public ChallengerFight ( MapInstance map, long id, CharacterEntity attacker, CharacterEntity defender ) : System
map Codebreak.Service.World.Game.Map.MapInstance
id long
attacker Codebreak.Service.World.Game.Entity.CharacterEntity
defender Codebreak.Service.World.Game.Entity.CharacterEntity
리턴 System

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

FightQuit() 공개 메소드

public FightQuit ( CharacterEntity character, bool kick = false ) : FightActionResultEnum
character Codebreak.Service.World.Game.Entity.CharacterEntity
kick bool
리턴 FightActionResultEnum

SerializeAs_FightFlag() 공개 메소드

public SerializeAs_FightFlag ( StringBuilder message ) : void
message StringBuilder
리턴 void

SerializeAs_FightList() 공개 메소드

public SerializeAs_FightList ( StringBuilder message ) : void
message StringBuilder
리턴 void