프로퍼티 | 타입 | 설명 | |
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nextNearbyPawnCheckTick | int | ||
nextSporeThrowTick | int | ||
parent | |||
sporeSpawnEndTick | int |
메소드 | 설명 | |
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ExposeData ( ) : void |
Save and load internal state variables (stored in savegame data).
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SpawnSetup ( ) : void |
Initialize instance variables.
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Tick ( ) : void |
Main function: - throw some spore. - try to apply a mood effect on nearby colonists.
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