C# Class CaveworldFlora.GleamcapSporeSpawner

GleamcapSporeSpawner class.
Inheritance: Building
Afficher le fichier Open project: Rikiki123456789/Rimworld Class Usage Examples

Méthodes publiques

Свойство Type Description
nextNearbyPawnCheckTick int
nextSporeThrowTick int
parent ClusterPlant_Gleamcap
sporeSpawnEndTick int

Méthodes publiques

Méthode Description
ExposeData ( ) : void

Save and load internal state variables (stored in savegame data).

SpawnSetup ( ) : void

Initialize instance variables.

Tick ( ) : void

Main function: - throw some spore. - try to apply a mood effect on nearby colonists.

Method Details

ExposeData() public méthode

Save and load internal state variables (stored in savegame data).
public ExposeData ( ) : void
Résultat void

SpawnSetup() public méthode

Initialize instance variables.
public SpawnSetup ( ) : void
Résultat void

Tick() public méthode

Main function: - throw some spore. - try to apply a mood effect on nearby colonists.
public Tick ( ) : void
Résultat void

Property Details

nextNearbyPawnCheckTick public_oe property

public int nextNearbyPawnCheckTick
Résultat int

nextSporeThrowTick public_oe property

public int nextSporeThrowTick
Résultat int

parent public_oe property

public ClusterPlant_Gleamcap,CaveworldFlora parent
Résultat ClusterPlant_Gleamcap

sporeSpawnEndTick public_oe property

public int sporeSpawnEndTick
Résultat int