프로퍼티 | 타입 | 설명 | |
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flowerClosingRemainingTicks | int | ||
flowerMatrix | |||
flowerOpeningTicks | int | ||
flowerScale | Vector3 | ||
flowerState | FlowerState | ||
flowerTexture | |||
nextLongTick | int | ||
nextNearbyPawnCheckTick | int |
메소드 | 설명 | |
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Draw ( ) : void | ||
ExposeData ( ) : void |
Save and load internal state variables (stored in savegame data).
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PlantCollected ( ) : void | ||
SpawnSetup ( ) : void | ||
Tick ( ) : void |
Main function: - look for nearby pawn: if any is found, close flower and glower. - when pawn is away, re-open flower after a delay.
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메소드 | 설명 | |
---|---|---|
CloseFlower ( ) : void | ||
IsPawnNearby ( ) : bool | ||
LookForNearbyPawnWhenClosed ( ) : void | ||
LookForNearbyPawnWhenOpened ( ) : void | ||
OpenFlower ( ) : void | ||
TransitionToClosed ( ) : void | ||
TransitionToClosing ( ) : void | ||
TransitionToOpened ( ) : void | ||
TransitionToOpening ( ) : void |
public static Material,UnityEngine flowerTexture | ||
리턴 |