C# 클래스 CascadeSharp.TKV3d.Prs3d.Prs3d_ShadingAspect

상속: CascadeSharp.TKV3d.Prs3d.Prs3d_BasicAspect
파일 보기 프로젝트 열기: Oblikovati/CascadeSharp 1 사용 예제들

공개 메소드들

메소드 설명
Aspect ( ) : Graphic3d_AspectFillArea3d
Color ( ) : Quantity_Color
Color ( Aspect_TypeOfFacingModel aModel ) : Quantity_Color
Material ( ) : Graphic3d_MaterialAspect
Material ( Aspect_TypeOfFacingModel aModel ) : Graphic3d_MaterialAspect
Prs3d_ShadingAspect ( ) : System
Prs3d_ShadingAspect ( Graphic3d_AspectFillArea3d theAspect ) : System
Prs3d_ShadingAspect ( Prs3d_ShadingAspect parameter1 ) : System
SetAspect ( Graphic3d_AspectFillArea3d theAspect ) : void
SetColor ( Quantity_Color aColor ) : void
SetColor ( Quantity_Color aColor, Aspect_TypeOfFacingModel aModel ) : void
SetMaterial ( Graphic3d_MaterialAspect aMaterial ) : void
SetMaterial ( Graphic3d_MaterialAspect aMaterial, Aspect_TypeOfFacingModel aModel ) : void
SetTransparency ( double aValue ) : void
SetTransparency ( double aValue, Aspect_TypeOfFacingModel aModel ) : void
Transparency ( ) : double
Transparency ( Aspect_TypeOfFacingModel aModel ) : double
get_type_name ( ) : char

메소드 상세

Aspect() 공개 메소드

public Aspect ( ) : Graphic3d_AspectFillArea3d
리턴 Graphic3d_AspectFillArea3d

Color() 공개 메소드

public Color ( ) : Quantity_Color
리턴 Quantity_Color

Color() 공개 메소드

public Color ( Aspect_TypeOfFacingModel aModel ) : Quantity_Color
aModel Aspect_TypeOfFacingModel
리턴 Quantity_Color

Material() 공개 메소드

public Material ( ) : Graphic3d_MaterialAspect
리턴 Graphic3d_MaterialAspect

Material() 공개 메소드

public Material ( Aspect_TypeOfFacingModel aModel ) : Graphic3d_MaterialAspect
aModel Aspect_TypeOfFacingModel
리턴 Graphic3d_MaterialAspect

Prs3d_ShadingAspect() 공개 메소드

public Prs3d_ShadingAspect ( ) : System
리턴 System

Prs3d_ShadingAspect() 공개 메소드

public Prs3d_ShadingAspect ( Graphic3d_AspectFillArea3d theAspect ) : System
theAspect Graphic3d_AspectFillArea3d
리턴 System

Prs3d_ShadingAspect() 공개 메소드

public Prs3d_ShadingAspect ( Prs3d_ShadingAspect parameter1 ) : System
parameter1 Prs3d_ShadingAspect
리턴 System

SetAspect() 공개 메소드

public SetAspect ( Graphic3d_AspectFillArea3d theAspect ) : void
theAspect Graphic3d_AspectFillArea3d
리턴 void

SetColor() 공개 메소드

public SetColor ( Quantity_Color aColor ) : void
aColor Quantity_Color
리턴 void

SetColor() 공개 메소드

public SetColor ( Quantity_Color aColor, Aspect_TypeOfFacingModel aModel ) : void
aColor Quantity_Color
aModel Aspect_TypeOfFacingModel
리턴 void

SetMaterial() 공개 메소드

public SetMaterial ( Graphic3d_MaterialAspect aMaterial ) : void
aMaterial Graphic3d_MaterialAspect
리턴 void

SetMaterial() 공개 메소드

public SetMaterial ( Graphic3d_MaterialAspect aMaterial, Aspect_TypeOfFacingModel aModel ) : void
aMaterial Graphic3d_MaterialAspect
aModel Aspect_TypeOfFacingModel
리턴 void

SetTransparency() 공개 메소드

public SetTransparency ( double aValue ) : void
aValue double
리턴 void

SetTransparency() 공개 메소드

public SetTransparency ( double aValue, Aspect_TypeOfFacingModel aModel ) : void
aValue double
aModel Aspect_TypeOfFacingModel
리턴 void

Transparency() 공개 메소드

public Transparency ( ) : double
리턴 double

Transparency() 공개 메소드

public Transparency ( Aspect_TypeOfFacingModel aModel ) : double
aModel Aspect_TypeOfFacingModel
리턴 double

get_type_name() 공개 메소드

public get_type_name ( ) : char
리턴 char