C# 클래스 CascadeSharp.TKService.Graphic3d.Graphic3d_CStructure

상속: Standard_Transient
파일 보기 프로젝트 열기: Oblikovati/CascadeSharp 1 사용 예제들

공개 메소드들

메소드 설명
BndBoxClipCheck ( ) : bool
Clear ( ) : void
ClipPlanes ( ) : Graphic3d_SequenceOfHClipPlane
Connect ( Graphic3d_CStructure theStructure ) : void
Disconnect ( Graphic3d_CStructure theStructure ) : void
Graphic3d_CStructure ( ) : System
Graphic3d_CStructure ( Graphic3d_CStructure parameter1 ) : System
Graphic3d_CStructure ( CascadeSharp.TKService.Graphic3d.Graphic3d_StructureManager theManager ) : System
GraphicDriver ( ) : CascadeSharp.TKService.Graphic3d.Graphic3d_GraphicDriver
GraphicHighlight ( Graphic3d_PresentationAttributes theStyle ) : void
GraphicUnhighlight ( ) : void
Groups ( ) : Graphic3d_SequenceOfGroup
HighlightStyle ( ) : Graphic3d_PresentationAttributes
IsAlwaysRendered ( ) : bool
IsCulled ( ) : bool
IsVisible ( ) : bool
IsVisible ( int theViewId ) : bool
MarkAsNotCulled ( ) : void
NewGroup ( CascadeSharp.TKService.Graphic3d.Graphic3d_Structure theStruct ) : CascadeSharp.TKService.Graphic3d.Graphic3d_Group
OnVisibilityChanged ( ) : void
RemoveGroup ( CascadeSharp.TKService.Graphic3d.Graphic3d_Group theGroup ) : void
SetBndBoxClipCheck ( bool theBndBoxClipCheck ) : void
SetClipPlanes ( Graphic3d_SequenceOfHClipPlane thePlanes ) : void
SetCulled ( bool theIsCulled ) : void
SetTransformPersistence ( CascadeSharp.TKService.Graphic3d.Graphic3d_TransformPers theTrsfPers ) : void
SetTransformation ( TopLoc_Datum3D theTrsf ) : void
SetZLayer ( int theLayerIndex ) : void
ShadowLink ( CascadeSharp.TKService.Graphic3d.Graphic3d_StructureManager theManager ) : Graphic3d_CStructure
TransformPersistence ( ) : CascadeSharp.TKService.Graphic3d.Graphic3d_TransformPers
Transformation ( ) : TopLoc_Datum3D
ZLayer ( ) : int
get_type_name ( ) : char
updateLayerTransformation ( ) : void

메소드 상세

BndBoxClipCheck() 공개 메소드

public BndBoxClipCheck ( ) : bool
리턴 bool

Clear() 공개 메소드

public Clear ( ) : void
리턴 void

ClipPlanes() 공개 메소드

public ClipPlanes ( ) : Graphic3d_SequenceOfHClipPlane
리턴 Graphic3d_SequenceOfHClipPlane

Connect() 공개 메소드

public Connect ( Graphic3d_CStructure theStructure ) : void
theStructure Graphic3d_CStructure
리턴 void

Disconnect() 공개 메소드

public Disconnect ( Graphic3d_CStructure theStructure ) : void
theStructure Graphic3d_CStructure
리턴 void

Graphic3d_CStructure() 공개 메소드

public Graphic3d_CStructure ( ) : System
리턴 System

Graphic3d_CStructure() 공개 메소드

public Graphic3d_CStructure ( Graphic3d_CStructure parameter1 ) : System
parameter1 Graphic3d_CStructure
리턴 System

Graphic3d_CStructure() 공개 메소드

public Graphic3d_CStructure ( CascadeSharp.TKService.Graphic3d.Graphic3d_StructureManager theManager ) : System
theManager CascadeSharp.TKService.Graphic3d.Graphic3d_StructureManager
리턴 System

GraphicDriver() 공개 메소드

public GraphicDriver ( ) : CascadeSharp.TKService.Graphic3d.Graphic3d_GraphicDriver
리턴 CascadeSharp.TKService.Graphic3d.Graphic3d_GraphicDriver

GraphicHighlight() 공개 메소드

public GraphicHighlight ( Graphic3d_PresentationAttributes theStyle ) : void
theStyle Graphic3d_PresentationAttributes
리턴 void

GraphicUnhighlight() 공개 메소드

public GraphicUnhighlight ( ) : void
리턴 void

Groups() 공개 메소드

public Groups ( ) : Graphic3d_SequenceOfGroup
리턴 Graphic3d_SequenceOfGroup

HighlightStyle() 공개 메소드

public HighlightStyle ( ) : Graphic3d_PresentationAttributes
리턴 Graphic3d_PresentationAttributes

IsAlwaysRendered() 공개 메소드

public IsAlwaysRendered ( ) : bool
리턴 bool

IsCulled() 공개 메소드

public IsCulled ( ) : bool
리턴 bool

IsVisible() 공개 메소드

public IsVisible ( ) : bool
리턴 bool

IsVisible() 공개 메소드

public IsVisible ( int theViewId ) : bool
theViewId int
리턴 bool

MarkAsNotCulled() 공개 메소드

public MarkAsNotCulled ( ) : void
리턴 void

NewGroup() 공개 메소드

public NewGroup ( CascadeSharp.TKService.Graphic3d.Graphic3d_Structure theStruct ) : CascadeSharp.TKService.Graphic3d.Graphic3d_Group
theStruct CascadeSharp.TKService.Graphic3d.Graphic3d_Structure
리턴 CascadeSharp.TKService.Graphic3d.Graphic3d_Group

OnVisibilityChanged() 공개 메소드

public OnVisibilityChanged ( ) : void
리턴 void

RemoveGroup() 공개 메소드

public RemoveGroup ( CascadeSharp.TKService.Graphic3d.Graphic3d_Group theGroup ) : void
theGroup CascadeSharp.TKService.Graphic3d.Graphic3d_Group
리턴 void

SetBndBoxClipCheck() 공개 메소드

public SetBndBoxClipCheck ( bool theBndBoxClipCheck ) : void
theBndBoxClipCheck bool
리턴 void

SetClipPlanes() 공개 메소드

public SetClipPlanes ( Graphic3d_SequenceOfHClipPlane thePlanes ) : void
thePlanes Graphic3d_SequenceOfHClipPlane
리턴 void

SetCulled() 공개 메소드

public SetCulled ( bool theIsCulled ) : void
theIsCulled bool
리턴 void

SetTransformPersistence() 공개 메소드

public SetTransformPersistence ( CascadeSharp.TKService.Graphic3d.Graphic3d_TransformPers theTrsfPers ) : void
theTrsfPers CascadeSharp.TKService.Graphic3d.Graphic3d_TransformPers
리턴 void

SetTransformation() 공개 메소드

public SetTransformation ( TopLoc_Datum3D theTrsf ) : void
theTrsf TopLoc_Datum3D
리턴 void

SetZLayer() 공개 메소드

public SetZLayer ( int theLayerIndex ) : void
theLayerIndex int
리턴 void

ShadowLink() 공개 메소드

public ShadowLink ( CascadeSharp.TKService.Graphic3d.Graphic3d_StructureManager theManager ) : Graphic3d_CStructure
theManager CascadeSharp.TKService.Graphic3d.Graphic3d_StructureManager
리턴 Graphic3d_CStructure

TransformPersistence() 공개 메소드

public TransformPersistence ( ) : CascadeSharp.TKService.Graphic3d.Graphic3d_TransformPers
리턴 CascadeSharp.TKService.Graphic3d.Graphic3d_TransformPers

Transformation() 공개 메소드

public Transformation ( ) : TopLoc_Datum3D
리턴 TopLoc_Datum3D

ZLayer() 공개 메소드

public ZLayer ( ) : int
리턴 int

get_type_name() 공개 메소드

public get_type_name ( ) : char
리턴 char

updateLayerTransformation() 공개 메소드

public updateLayerTransformation ( ) : void
리턴 void