메소드 | 설명 | |
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Draw ( RenderTarget rt ) : void | ||
PlaceFree ( FloatRect r, CollisionCondition cond = null ) : bool | ||
TileMap ( int width, int height, |
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this ( int x, int y ) : |
public PlaceFree ( FloatRect r, CollisionCondition cond = null ) : bool | ||
r | FloatRect | |
cond | CollisionCondition | |
리턴 | bool |
public TileMap ( int width, int height, |
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width | int | |
height | int | |
texture | ||
리턴 | System |