C# 클래스 CSharpGL.ZeroAttributeModel

Bufferable model with zero vertex attribute.
상속: IBufferable
파일 보기 프로젝트 열기: bitzhuwei/CSharpGL

공개 메소드들

메소드 설명
GetIndexBuffer ( ) : IndexBuffer

GetVertexAttributeBuffer ( string bufferName, string varNameInShader ) : VertexBuffer

UsesZeroIndexBuffer ( ) : bool

ZeroAttributeModel ( DrawMode mode, int firstVertex, int vertexCount, int primCount = 1 ) : System

Bufferable model with zero vertex attribute.

메소드 상세

GetIndexBuffer() 공개 메소드

public GetIndexBuffer ( ) : IndexBuffer
리턴 IndexBuffer

GetVertexAttributeBuffer() 공개 메소드

public GetVertexAttributeBuffer ( string bufferName, string varNameInShader ) : VertexBuffer
bufferName string
varNameInShader string
리턴 VertexBuffer

UsesZeroIndexBuffer() 공개 메소드

public UsesZeroIndexBuffer ( ) : bool
리턴 bool

ZeroAttributeModel() 공개 메소드

Bufferable model with zero vertex attribute.
public ZeroAttributeModel ( DrawMode mode, int firstVertex, int vertexCount, int primCount = 1 ) : System
mode DrawMode 渲染模式。
firstVertex int 要渲染的第一个顶点的位置。Index of first vertex to be rendered.
vertexCount int 要渲染多少个元素?How many vertexes to be rendered?
primCount int primCount in instanced rendering.
리턴 System