메소드 | 설명 | |
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Create ( uint shaderType, string source ) : void |
Create and compile this shader.
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Dispose ( ) : void |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
Dispose managed and unmanaged resources of this instance.
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GetCompileStatus ( uint shaderId ) : bool |
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GetInfoLog ( uint shaderId ) : string |
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public Create ( uint shaderType, string source ) : void | ||
shaderType | uint | |
source | string | |
리턴 | void |