C# 클래스 CSharpGL.Renderbuffer

Create, update, use and delete a renderbuffer object.
파일 보기 프로젝트 열기: bitzhuwei/CSharpGL 1 사용 예제들

공개 메소드들

메소드 설명
CreateColorbuffer ( int width, int height, uint internalFormat = OpenGL.GL_RGBA ) : Renderbuffer

CreateDepthbuffer ( int width, int height, DepthComponentType internalFormat = DepthComponentType.DepthComponent ) : Renderbuffer

CreateDepthbuffer ( int width, int height, uint internalFormat = OpenGL.GL_DEPTH_COMPONENT ) : Renderbuffer

Dispose ( ) : void

Renderbuffer ( int width, int height, uint internalformat, RenderbufferType bufferType )

Create, update, use and delete a renderbuffer object.

ToString ( ) : string

Bind a named renderbuffer object.

Unbind this renderbuffer object.

비공개 메소드들

메소드 설명
Dispose ( bool disposing ) : void

메소드 상세

CreateColorbuffer() 공개 정적인 메소드

public static CreateColorbuffer ( int width, int height, uint internalFormat = OpenGL.GL_RGBA ) : Renderbuffer
width int
height int
internalFormat uint
리턴 Renderbuffer

CreateDepthbuffer() 공개 정적인 메소드

public static CreateDepthbuffer ( int width, int height, DepthComponentType internalFormat = DepthComponentType.DepthComponent ) : Renderbuffer
width int
height int
internalFormat DepthComponentType
리턴 Renderbuffer

CreateDepthbuffer() 공개 정적인 메소드

public static CreateDepthbuffer ( int width, int height, uint internalFormat = OpenGL.GL_DEPTH_COMPONENT ) : Renderbuffer
width int
height int
internalFormat uint
리턴 Renderbuffer

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

Renderbuffer() 공개 메소드

Create, update, use and delete a renderbuffer object.
public Renderbuffer ( int width, int height, uint internalformat, RenderbufferType bufferType )
width int
height int
internalformat uint
bufferType RenderbufferType

ToString() 공개 메소드

Bind a named renderbuffer object. Unbind this renderbuffer object.
public ToString ( ) : string
리턴 string