Méthode | Description | |
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CreateColorbuffer ( int width, int height, uint internalFormat = OpenGL.GL_RGBA ) : |
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CreateDepthbuffer ( int width, int height, DepthComponentType internalFormat = DepthComponentType.DepthComponent ) : |
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CreateDepthbuffer ( int width, int height, uint internalFormat = OpenGL.GL_DEPTH_COMPONENT ) : |
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Dispose ( ) : void |
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Renderbuffer ( int width, int height, uint internalformat, RenderbufferType bufferType ) |
Create, update, use and delete a renderbuffer object.
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ToString ( ) : string |
Bind a named renderbuffer object. Unbind this renderbuffer object.
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Méthode | Description | |
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Dispose ( bool disposing ) : void |
public static CreateColorbuffer ( int width, int height, uint internalFormat = OpenGL.GL_RGBA ) : |
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width | int | |
height | int | |
internalFormat | uint | |
Résultat |
public static CreateDepthbuffer ( int width, int height, DepthComponentType internalFormat = DepthComponentType.DepthComponent ) : |
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width | int | |
height | int | |
internalFormat | DepthComponentType | |
Résultat |
public static CreateDepthbuffer ( int width, int height, uint internalFormat = OpenGL.GL_DEPTH_COMPONENT ) : |
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width | int | |
height | int | |
internalFormat | uint | |
Résultat |
public Renderbuffer ( int width, int height, uint internalformat, RenderbufferType bufferType ) | ||
width | int | |
height | int | |
internalformat | uint | |
bufferType | RenderbufferType |