C# 클래스 CSharpGL.Query

파일 보기 프로젝트 열기: bitzhuwei/CSharpGL

보호된 프로퍼티들

프로퍼티 타입 설명
ids uint[]

공개 메소드들

메소드 설명
BeginConditionalRender ( ConditionalRenderMode mode ) : void

Begin conditional rendering.

BeginConditionalRender ( uint mode ) : void

Begin conditional rendering.

BeginQuery ( QueryTarget target ) : void

Begin query.

delimit the boundaries of a query object.

BeginQuery ( uint target ) : void

Begin query.

delimit the boundaries of a query object.

Dispose ( ) : void

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

EndConditionalRender ( ) : void

End conditional rendering.

EndQuery ( QueryTarget target ) : void

Een query.

EndQuery ( uint target ) : void

Een query.

Initialize ( ) : void

resources(bitmap etc.) can be disposed after this initialization.

SampleRendered ( ) : bool

ToString ( ) : string

비공개 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Dispose managed and unmanaged resources of this instance.

메소드 상세

BeginConditionalRender() 공개 메소드

Begin conditional rendering.
public BeginConditionalRender ( ConditionalRenderMode mode ) : void
mode ConditionalRenderMode
리턴 void

BeginConditionalRender() 공개 메소드

Begin conditional rendering.
public BeginConditionalRender ( uint mode ) : void
mode uint
리턴 void

BeginQuery() 공개 메소드

Begin query.

delimit the boundaries of a query object.

public BeginQuery ( QueryTarget target ) : void
target QueryTarget Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery.
리턴 void

BeginQuery() 공개 메소드

Begin query.

delimit the boundaries of a query object.

public BeginQuery ( uint target ) : void
target uint Specifies the target type of query object established between glBeginQuery and the subsequent glEndQuery. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.
리턴 void

Dispose() 공개 메소드

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
public Dispose ( ) : void
리턴 void

EndConditionalRender() 공개 메소드

End conditional rendering.
public EndConditionalRender ( ) : void
리턴 void

EndQuery() 공개 메소드

Een query.
public EndQuery ( QueryTarget target ) : void
target QueryTarget Specifies the target type of query object to be concluded.s
리턴 void

EndQuery() 공개 메소드

Een query.
public EndQuery ( uint target ) : void
target uint Specifies the target type of query object to be concluded. The symbolic constant must be one of GL_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_PRIMITIVES_GENERATED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, or GL_TIME_ELAPSED.
리턴 void

Initialize() 공개 메소드

resources(bitmap etc.) can be disposed after this initialization.
public Initialize ( ) : void
리턴 void

SampleRendered() 공개 메소드

public SampleRendered ( ) : bool
리턴 bool

ToString() 공개 메소드

public ToString ( ) : string
리턴 string

프로퍼티 상세

ids 보호되어 있는 프로퍼티

texture's id/name.
protected uint[] ids
리턴 uint[]