메소드 | 설명 | |
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Create ( string textureFilename = @"Textures\edgeDetection.bmp" ) : |
메소드 | 설명 | |
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DisposeUnmanagedResources ( ) : void | ||
DoInitialize ( ) : void | ||
DoRender ( RenderEventArgs arg ) : void |
메소드 | 설명 | |
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InnerImageProcessingRenderer ( IBufferable model, ShaderCode shaderCodes, AttributeMap attributeMap, string positionNameInIBufferable ) : System | ||
StateDisplayImage ( bool forward ) : void |
public static Create ( string textureFilename = @"Textures\edgeDetection.bmp" ) : |
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textureFilename | string | |
리턴 |