프로퍼티 | 타입 | 설명 | |
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CallStack | Stack |
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Callbacks | |||
CallbacksId | int | ||
GpuProcessor | |||
Id | int | ||
Signal | SignalBehavior | ||
Status | WaitableStateMachine |
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pspGeListOptParam | OptionalParams |
메소드 | 설명 | |
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DeQueue ( ) : void | ||
DoFinish ( uint PC, uint Arg, bool ExecuteNow ) : void | ||
DoSignal ( uint PC, uint Signal, SignalBehavior Behavior, bool ExecuteNow ) : void | ||
GeListSync ( System.Action NotifyOnceCallback ) : void | ||
PeekStatus ( ) : DisplayListStatusEnum | ||
SetDequeued ( ) : void | ||
SetFree ( ) : void | ||
SetInstructionAddressStall ( uint value ) : void | ||
SetInstructionAddressStartAndCurrent ( uint value ) : void | ||
SetQueued ( ) : void |
메소드 | 설명 | |
---|---|---|
CallRelativeOffset ( uint Address ) : void | ||
GenerateSwitch ( ) : GpuDisplayListRunnerDelegate | ||
GpuDisplayList ( PspMemory Memory, |
Constructor
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JumpAbsolute ( uint Address ) : void | ||
JumpRelativeOffset ( uint Address ) : void | ||
Process ( ) : void |
Executes this Display List.
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ProcessInstruction ( ) : void | ||
ReadInstructionAndMoveNext ( ) : |
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Ret ( ) : void |
public DoFinish ( uint PC, uint Arg, bool ExecuteNow ) : void | ||
PC | uint | |
Arg | uint | |
ExecuteNow | bool | |
리턴 | void |
public DoSignal ( uint PC, uint Signal, SignalBehavior Behavior, bool ExecuteNow ) : void | ||
PC | uint | |
Signal | uint | |
Behavior | SignalBehavior | |
ExecuteNow | bool | |
리턴 | void |
public GeListSync ( System.Action NotifyOnceCallback ) : void | ||
NotifyOnceCallback | System.Action | |
리턴 | void |
public SetInstructionAddressStall ( uint value ) : void | ||
value | uint | |
리턴 | void |
public SetInstructionAddressStartAndCurrent ( uint value ) : void | ||
value | uint | |
리턴 | void |