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설명 |
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Dispose ( ) : void |
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btSoftBodyTriangleCallback ( SWIGTYPE_p_btDispatcher dispatcher, SWIGTYPE_p_btCollisionObjectWrapper body0Wrap, SWIGTYPE_p_btCollisionObjectWrapper body1Wrap, bool isSwapped ) : System |
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clearCache ( ) : void |
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getAabbMax ( ) : SWIGTYPE_p_btVector3 |
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getAabbMin ( ) : SWIGTYPE_p_btVector3 |
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processTriangle ( SWIGTYPE_p_btVector3 triangle, int partId, int triangleIndex ) : void |
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setTimeStepAndCounters ( float collisionMarginTriangle, SWIGTYPE_p_btCollisionObjectWrapper triObjWrap, SWIGTYPE_p_btDispatcherInfo dispatchInfo, SWIGTYPE_p_btManifoldResult resultOut ) : void |
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