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설명 |
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Dispose ( ) : void |
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checkInitialized ( ) : bool |
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copyBackToSoftBodies ( ) : void |
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copyBackToSoftBodies ( bool bMove ) : void |
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getNumberOfPositionIterations ( ) : int |
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getNumberOfVelocityIterations ( ) : int |
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getSolverType ( ) : btSoftBodySolver.SolverTypes |
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getTimeScale ( ) : float |
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optimize ( SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody_p_t softBodies ) : void |
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optimize ( SWIGTYPE_p_btAlignedObjectArrayT_btSoftBody_p_t softBodies, bool forceUpdate ) : void |
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predictMotion ( float solverdt ) : void |
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processCollision ( btSoftBody arg0, SWIGTYPE_p_btCollisionObjectWrapper arg1 ) : void |
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processCollision ( btSoftBody arg0, btSoftBody arg1 ) : void |
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setNumberOfPositionIterations ( int iterations ) : void |
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setNumberOfVelocityIterations ( int iterations ) : void |
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solveConstraints ( float solverdt ) : void |
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updateSoftBodies ( ) : void |
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