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설명 |
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AddFleet ( Fleet fleet ) : void |
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AddShipDesign ( Ship newShipDesign ) : void |
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ClearEmptyFleets ( ) : void |
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FleetManager ( Empire empire ) : System |
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GetExpenses ( ) : float |
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GetFleets ( ) : List |
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GetNextShipDesign ( Ship previousDesign ) : Ship |
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GetShipCount ( Ship design ) : int |
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GetShipWithDesignID ( int designID ) : Ship |
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Load ( System.Xml.Linq.XElement empireDoc, Empire empire, GameMain gameMain ) : void |
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MergeIdleFleets ( ) : void |
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MoveFleets ( float frameDeltaTime ) : bool |
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ObsoleteShipDesign ( Ship shipToObsolete ) : void |
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RemoveFleet ( Fleet fleet ) : void |
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ResetFleetMovements ( ) : void |
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ReturnFleetAtPoint ( int x, int y ) : Beyond_Beyaan.Fleet[] |
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Save ( XmlWriter writer ) : void |
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SetupStarterFleet ( StarSystem homeSystem ) : void |
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