Method | Description | |
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AddFleet ( |
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AddShipDesign ( |
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ClearEmptyFleets ( ) : void | ||
FleetManager ( |
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GetExpenses ( ) : float | ||
GetFleets ( ) : List |
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GetNextShipDesign ( |
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GetShipCount ( |
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GetShipWithDesignID ( int designID ) : |
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Load ( System.Xml.Linq.XElement empireDoc, |
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MergeIdleFleets ( ) : void | ||
MoveFleets ( float frameDeltaTime ) : bool | ||
ObsoleteShipDesign ( |
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RemoveFleet ( |
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ResetFleetMovements ( ) : void | ||
ReturnFleetAtPoint ( int x, int y ) : Beyond_Beyaan.Fleet[] | ||
Save ( |
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SetupStarterFleet ( |
public AddShipDesign ( |
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newShipDesign | ||
return | void |
public FleetManager ( |
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empire | ||
return | System |
public GetNextShipDesign ( |
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previousDesign | ||
return |
public GetShipWithDesignID ( int designID ) : |
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designID | int | |
return |
public Load ( System.Xml.Linq.XElement empireDoc, |
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empireDoc | System.Xml.Linq.XElement | |
empire | ||
gameMain | ||
return | void |
public MoveFleets ( float frameDeltaTime ) : bool | ||
frameDeltaTime | float | |
return | bool |
public ObsoleteShipDesign ( |
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shipToObsolete | ||
return | void |
public ReturnFleetAtPoint ( int x, int y ) : Beyond_Beyaan.Fleet[] | ||
x | int | |
y | int | |
return | Beyond_Beyaan.Fleet[] |
public Save ( |
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writer | ||
return | void |
public SetupStarterFleet ( |
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homeSystem | ||
return | void |