메소드 | 설명 | |
---|---|---|
BuildPacket ( byte command ) : byte[] | ||
RealmServer ( |
||
ThreadFunction ( ) : void |
메소드 | 설명 | |
---|---|---|
CharacterList ( byte type, List |
||
DispatchPacket ( byte type ) : PacketHandler | ||
GameCreate ( byte type, List |
||
GameJoin ( byte type, List |
||
LoginRealm ( byte type, List |
||
LoginResult ( byte type, List |
||
VoidRequest ( byte type, List |
||
getMcpPacket ( NetworkStream &mcpStream, List |
protected CharacterList ( byte type, List |
||
type | byte | |
data | List |
|
리턴 | void |
protected DispatchPacket ( byte type ) : PacketHandler | ||
type | byte | |
리턴 | PacketHandler |
protected GameCreate ( byte type, List |
||
type | byte | |
data | List |
|
리턴 | void |
protected LoginRealm ( byte type, List |
||
type | byte | |
data | List |
|
리턴 | void |
protected LoginResult ( byte type, List |
||
type | byte | |
data | List |
|
리턴 | void |
protected VoidRequest ( byte type, List |
||
type | byte | |
data | List |
|
리턴 | void |
protected getMcpPacket ( NetworkStream &mcpStream, List |
||
mcpStream | NetworkStream | |
mcpBuffer | List |
|
data | List |
|
리턴 | bool |