메소드 | 설명 | |
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AdtGeometryBuilder ( FilePool files, LiquidTypeClass>.Func |
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BuildTile ( string continent, int x, int y, float padding = MapChunk.TileSize ) : Scene |
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메소드 | 설명 | |
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AdtExists ( string continent, int x, int y ) : bool | ||
AdtRegion ( string continent, int x, int y ) : IEnumerable |
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DefinedDoodads ( |
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DefinedWmos ( |
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GetLiquidMaterialProperties ( int liquidType ) : MaterialFlags | ||
GetSceneBounds ( |
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MergeIntoScene ( |
public AdtGeometryBuilder ( FilePool files, LiquidTypeClass>.Func |
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files | FilePool | |
liquidTypeMapper | LiquidTypeClass>.Func | |
리턴 | System |
public BuildTile ( string continent, int x, int y, float padding = MapChunk.TileSize ) : Scene | ||
continent | string | |
x | int | |
y | int | |
padding | float | You can pad from 0 up to an mcnk sized strip around the adt. |
리턴 | Scene |