메소드 | 설명 | |
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InjectInputMessage ( |
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InputTranslator ( Ballz game ) : System | ||
Update ( |
메소드 | 설명 | |
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ChangedKeys ( Keys a, Keys b ) : List |
find out which keys got changed from array a to array b. the comparison is one sided thus if in b a key was added the returned list will be empty. if in a a key was added, the list will contain this key
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EmitKeyMessages ( List |
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OnInput ( |
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ProcessGamePadInput ( int p ) : void | ||
ProcessInput ( ) : void | ||
ProcessRawInput ( ) : void |
Processes the raw input and emits corresponding Events. TODO: add GamePad Support for raw inputs.
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RawHandler ( object sender, Microsoft.Xna.Framework.TextInputEventArgs eventArgs ) : void |
public InjectInputMessage ( |
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message | ||
player | ||
리턴 | void |
public Update ( |
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gameTime | ||
리턴 | void |